WELCOME TO AIRSHIP CREATIVE

 

Welcome to Airship, my humble digital art shop providing FX, simulations/dynamics, and procedural content for games and film.

 

With extensive experience developing production art, art pipelines, and procedural content, I can help deliver high quality art assets for your project through vision, collaboration, innovation, and hard work.

 

By leveraging the strengths of tools such as Houdini and Unreal, I specialize in the creation of complex technical art assets such as large scale destruction events and procedural content including:

 

· Real-time & Pre-rendered VFX

· Pyro, Smoke, & Fluid Simulations

· Rigid & Soft Body Dynamics

· Procedural Content (via Houdini Engine for Unreal, Unity, or proprietary game engines)

 

If you would like to discuss a project, you can contact me at: ewan@airshipcreative.com

 

THANK YOU SIDEFX

Honored to have been invited to speak at the SideFX booth at GDC 2017, and to have work featured in the Houdini Game and VR Reel.

 

 

PROCEDURAL CONTENT: ROAD TOOL

Generating a road from a spline to which the terrain and procedural ecosystem adapts. The output data includes AI meta-data to control the traffic flow.

 

 

EAZY-GROW VINE MACHINE

Tool to create art directable, animated growing vines that respond to wall geometry (normals) to avoid vines growing into walls.

 

 

RECENTLY...

UFO Engine Wash Sunday project on a Surface Pro 3

 

 

FLIP R&D

Working on getting complex geometry such as meshed fluids into our game engine using  vertex shaders.

 

PROCEDURAL SETTLEMENT GENERATOR

Created this procedural settlement generator with "areas of influence" for AI factions.

OLDIE BUT GOODIE: THE ORION GENE

I had a blast working on The Orion Gene short film for the Kino Kabaret de Montreal film festival with my friend Jesse Malcolm Sweet which we had 72 hours to complete. I did the ruins at the pond digital matte, muzzle flash, and iris replacement on the creature.

 

 

STYLIZED SMOKE

Advecting points through a simple, relatively low-res pyro simulation generates a delicate and stylized smoke. This is from a tutorial by Alessandro Pepe who has some incredible R&D that he shares on his site. Thank you Pepe!

 

 

FILMS

 

 

 

Avengers: Infinity War

Jr. FX TD

Industrial Light & Magic, San Francisco

Skyscraper

FX TD

Industrial Light & Magic, San Francisco

Bioshock 2 DLC: Minverva's Den
Lead FX Artist

2K Marin

The Bureau

Lead FX Artist

2K Marin

Borderlands

Lead FX Artist (Liquid Development)

Gearbox

Damnation

Lead FX Artist (Liquid Development)

Blue Omega

Aliens Colonial Marines

3D Artist (Liquid Development)

Gearbox

Mafia 3

Technical Art Director

Hangar 13 Games

Bioshock 2
Primary FX Artist

2K Marin

GAMES

 

 

 

Condemned 2: Bloodshot

3D Artist (Liquid Development)

Gearbox

Merchants of Brooklyn

3D Artist (Liquid Development)

Paleo Entertainment

Brothers In Arms: Hell's Highway

Art Manager, 3D Artist (Liquid Development)

Gearbox

Kinect Adventures!

FX Artist (Liquid Development)

Good Science Studio

Killzone 2

3D Artist (Liquid Development)

Guerilla Games

Fable 2

3D Artist, Assistant Art Manager (Liquid Development)

Lionhead

Rock Band

3D Artist (Liquid Development)

Harmonix

© Airship Creative 2018